Tanah Mbah — rough concept

Desa Sumberwangi, East Java, 1999. Generated with Meta AI as mood only: the real art is drawn new. Tap an image for full size.

Test 3 (Oct 2): can we animate ourselves, in code?

Walk in code from Meta's still poses + a hoe swing
Walk in code from Meta's still poses + a hoe swing — Rows 1-4: walk down / right / left (mirrored) / up, made by splitting the legs, lifting them 2px and bobbing the body 1px. Front and back walks WORK. Side walk is weaker than Meta's own side frames, so we use Meta's. Row 5: hoe swing with the hoe as a separate rotated layer: WEAK, because the arms do not move. Tools need about 16 drawn arm poses for the hero only. full size

Test 2 (Oct 1): which theories hold

A real screen from Meta assets only — WORKS, but flat
A real screen from Meta assets only — WORKS, but flat — Every asset at its natural size lands on a 32px grid, and the tiles repeat with no visible seam. What is missing: soil-to-grass edge tiles, ground clutter (tufts, stones, flowers), a matched palette, and a front-facing house. That is the gap between this and the mockups. full size
Walk cycle at Meta's natural size — WORKS
Walk cycle at Meta's natural size — WORKS — 36x51 px, feet aligned within half a pixel. The mush in test 1 came from forcing it down to 16x24. Fix: use a 32px tile grid, not 16. full size
Five girls at 64x64 — ONE FAMILY
Five girls at 64x64 — ONE FAMILY — Same face shape, eyes and outline. The fake-pixel grid varied (10-15px), so detail varies. Fix: crop every head to the same size before snapping. full size
Icons with the background removed automatically — WORKS
Icons with the background removed automatically — WORKS — 8 of 8 came out transparent. Shown on dark and on grass. full size
House — WRONG ANGLE
House — WRONG ANGLE — Meta drew the house turned at an angle, showing a corner. BTN and Stardew show buildings flat from the front. Fix: say front-facing in the prompt. full size
Asking Meta for true-size 16x32 sprites — FAILS
Asking Meta for true-size 16x32 sprites — FAILS — Directions come out wrong: the facing-down row is upside down, the up row faces down. Let Meta draw big, shrink it ourselves. full size
Hoe swing — WRONG DIRECTION
Hoe swing — WRONG DIRECTION — Asked for facing down, got facing away. The motion frames are fine. Tool animations need direction checks. full size

Test: can Meta AI make the actual game art?

Portrait (Ningsih) — YES
Portrait (Ningsih) — YES — Meta's raw output. Its fake pixels sit on a near-regular ~12.5px grid, so it snaps cleanly to a real 64x64 portrait (see the last image). full size
Item icons — YES, with cleanup
Item icons — YES, with cleanup — Clean grid (~15.5px). Snapped to 16x16 they stay readable. Needs background knock-out and a few pixels fixed by hand. full size
Walk-cycle sheet — BASE ONLY
Walk-cycle sheet — BASE ONLY — 4 directions x 4 frames, and the hero stays the same. But at true size (16x24) the arms and legs turn to mush, and frames do not line up. Animation needs a hand pass or a sprite tool. full size
After the pipeline, at real game size
After the pipeline, at real game size — Left: 64x64 portrait, 3x3 tiled soil (32px tile). Right: 16x16 icons, 16x24 walk frames. Grid-snap + 12-32 colour palette, no hand cleanup yet. full size

Gameplay view: top-down like BTN (HUD is ours)

Kebun Mbah, 06.40
Kebun Mbah, 06.40 — The real camera: fixed steep top-down angle, no sky, the ground fills the screen. The hero is about 1.5 tiles tall. Date box at top-right, like BTN: weekday + pasaran + day, time, season. full size
Alun-alun, talking to Pak Lurah
Alun-alun, talking to Pak Lurah — The dialogue box. He speaks krama because you are new. At high hearts villagers drop to ngoko. full size
Inside the house, 21.50
Inside the house, 21.50 — Bed (diary = save), CRT TV, cupboard, the gold-shop calendar on the wall. The grid lines are the generator's, not ours. full size
Pantai Kidul, 17.30, Jumat Kliwon
Pantai Kidul, 17.30, Jumat Kliwon — Fishing spot. Rendheng season. Jumat Kliwon: the villagers say stay off the beach tonight. full size

In-game look (pixel art)

Kebun Mbah
Kebun Mbah — Grandpa's overgrown farm, day 1. Gedhek walls, clay-tile roof, the volcano behind. full size
Alun-alun Sumberwangi
Alun-alun Sumberwangi — The village square: banyan tree, pos ronda with kenthongan, warung, red-white flags. full size
Warung & Losmen Pak Gimin
Warung & Losmen Pak Gimin — Evening at the warung. The wartel booth and the CRT TV. Ningsih serves tea. full size
Coban Sri
Coban Sri — Dewi Sri at the waterfall pool. Offerings on the stone. full size
Pantai Kidul
Pantai Kidul — The south shore at sunset. Jukung boats, the pier, Pak Darto fishing. full size
Malam Tirakatan
Malam Tirakatan — The night before 17 Agustus: tumpeng on mats, gamelan, the greased pole. full size

Key art (painted)

Puncak Simbok
Puncak Simbok — Sunrise over the sea of cloud. Title key art. full size
Janji
Janji — The childhood promise under the banyan. Her face stays hidden. full size
Sumberwangi
Sumberwangi — Apple orchards and the dairy farm. Mbah Karto. full size
Lima
Lima — The five girls at the festival. He holds the peningset jasmine. full size